Category 5 of 5
Hardware and headsets
What the work actually runs on. Every category before this one defaults to a handheld phone; this page is about the cases where a headset changes what an installation can ask of a visitor.
| Option | What it is | Cost | Learning curve | Distribution | Offline capable | Vibecoding fit | Used in |
|---|
None of the projects behind this atlas run on dedicated hardware yet. Everything
so far targets a handheld phone browser, by design: it is the option with zero install friction
for gallery visitors and workshop participants. A headset would only make sense for a piece that
specifically needs both hands free for an extended, multi-visitor gallery run.